Views
Oddly Satisfying Lab, all platforms
(02)
An audience built on short-form AI visuals, cinematic craft and shot-level studio work.
Views
Oddly Satisfying Lab, all platforms
@oddlab.ai
Studio productions
2025–2026, shot-level
iOS apps
All 3 live on the App Store
Turning classroom daydreams into reality with AI
A bored student's daydream transforms the classroom into an aerial combat battlefield. Concept, direction, generation and edit, made as a Higgsfield competition entry.
Watch the filmUrban timelapse, shot across years of night drives
A self-driven city timelapse film built from road trips across Korea, capturing traffic, light and the rhythm of Seoul at night. Where the cinematic eye started.
Watch the filmAI ASMR for Oddly Satisfying Lab
A single drop crystallizes into a tactile visual loop designed for sensory impact and high-retention short-form viewing.
Open reelBioluminescent bloom, AI ASMR
Organic shapes unfold with luminous precision, extending the Oddly Satisfying Lab language into a surreal bloom sequence.
Open reel999K soft gold bar, sliced to feel impossible
A frictionless cutting loop made for the uncanny zone between luxury object cinema and oddly satisfying AI textures.
Open reelProduct shoot for an out-of-home ad concept
Carried the gear and the bottle to the coast to catch the golden glow of the sea at the exact minute it happened. Shot and retouched for an out-of-home campaign concept.
See more photography(04)
Outside the edit suite I design and build iOS apps on my own, with the same attention to light, sound and feel.
2000s digital cameras, rebuilt with physics.
A camera simulator, not a filter. Light is computed at the charge level of a virtual CCD sensor, so streetlight smear, highlight blooming and colour noise emerge from the real light in your scene. Six period cameras, each with working buttons, menus, sounds and a battery that runs flat.







Not a recording. Every combustion, computed.
A real-time engine simulator for iPhone and iPad. Crank, pistons, valves, combustion and exhaust flow are computed live, and that one simulation drives the sound, haptics, gauges and 3D view. Change the cylinder count, firing order or headers and the sound changes with it.
The chart is the battlefield.
A 90-second real-time card battle on a live, fictional candlestick chart. Go long or short, push the price with chart-pattern cards, and break the boss's liquidation line before it breaks yours. Nine coins to climb and real-time 1:1 duels.
Fictional market · not investment advice
(05)
Shot-level production at one of Korea's largest AI studios: a theatrical AI feature, a feature-film sequence, previz and event work. Titles under embargo are described, not named.
AI Artist · shot production
Shot production for a feature-length AI film headed for theatrical release, selected for the Ministry of Culture × KOCCA K-Content AI program.
Video-to-video pipeline, background passes, upscaling for HDR DI, SFX and Foley tests, AAF sound handoff.
AI Artist · scene shots
Owned scene shots S#5–S#11, upscaling passes, and the comparison sheets prepared for the rating-board review.
AI Artist · previz & shots
Previz and shot production across a full feature, including the Gwanghwamun action sequence. Weekly director reviews and feedback on every shot.
Concept · direction · production
Higgsfield competition entry. A bored student's daydream turns the classroom into an aerial battlefield.
AI Artist
Generated visual package for a Seoul Metropolitan Government event.
(06)
Landscape, birds, drone and portrait work from 2022 to 2024. The eye that now directs the model.
(07)
Where AI meets sensory satisfaction.
An AI ASMR channel for generated visuals. Loops built for retention: texture, weight, light and one impossible moment per clip.

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I started with a camera before I could drive. Stop-motion in elementary school, then years chasing the Milky Way across Korea through storms and blizzards, then a degree in Photography, Film & Media at Shingu University.
From May 2025 to September 2026 I worked as an AI artist at Studio Freewillusion. I built shots for a theatrical AI feature, a zombie sequence for a feature film and previz for an AI feature, inside a video-to-video pipeline where every frame had to hold up on a cinema screen.
On the side I run Oddly Satisfying Lab, an AI ASMR channel that has passed 30 million views. The camera background is what keeps the AI work honest: I direct generated footage the way I would direct a lens.
Lately I build iOS apps end to end. CANY, RevLab and Long/Short Duel are all on the App Store. Different medium, same instinct: make it feel right in the hand.
Lee Jehyung이제형
Field noteDozens of Milky Way trips across Korea. Storms, blizzards, no sleep. Worth it every time.(09)
From stop-motion experiments to shot production on a theatrical AI feature, and apps of my own.
The beginning of the JehyungWorks story.
Elementary school experiments with the family camera became an obsession.
Led photo and video production for the council and school festival, including a short film.
Seoul Mayor's Award, 15th Light Pollution Photo Contest. First Prize, Seoul Hoseo YouTube Contest.
Milky Way chases, bird and drone photography, the jehyung.pics and jehyung.films portfolios. Graduated with a B.A. in February 2026.
Black Label product campaign, the Cider fashion film and the 20 Expressions portrait project.
Launched an AI ASMR channel and grew it to 184K on Instagram, 90K on TikTok and 30M+ views.
Production planning division. Previz and shot production on an AI feature, a zombie sequence for a feature film, then shot production on the theatrical AI feature Mongjung Game.
Taught a session on generative AI workflows and prompting for visual content, with a small web app built for the class.
My first app, designed and built solo: a physics-based retro digicam simulator.
Two more solo-built apps on the App Store: a real-time engine simulator with a Rust physics core, and a real-time chart card battler with 1:1 duels.
Three apps live, one studio of one. Open to AI film, brand content and technical artist roles.